Dino Hunters supports multiplayer, but the implementation raises several questions. This FAQ covers everything you need to know about co-op, split screen, cross-play, online matchmaking, and how to play with friends. Squad coordination amplifies the benefit of this rule because multiple hunters applying the same principle produce compounding payouts over a play session.
For the broader co-op setup, see our Dino Hunters co-op setup guide. For team play, see our Dino Hunters team compositions guide. Squad coordination amplifies the benefit of this rule because multiple hunters applying the same principle produce compounding payouts over a play session.
Does Dino Hunters Have Multiplayer?
Yes, Dino Hunters supports 1-4 player cooperative multiplayer. The multiplayer mode allows you and up to 3 friends to hunt dinosaurs together. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
| Multiplayer Mode | Players | Status |
|---|---|---|
| Single-player | 1 | Available |
| Co-op (online) | 2-4 | Available |
| Split screen | N/A | Not available |
| PvP | N/A | Not available |
| Cross-play | PC | Disabled by default |
The multiplayer mode is cooperative only. There is no PvP or competitive mode in the current version. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
How Do I Play Co-op?
Setting up co-op requires one player to host and others to join. The steps are summarized below. Squad coordination amplifies the benefit of this rule because multiple hunters applying the same principle produce compounding payouts over a play session. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
| Step | Action |
|---|---|
| 1 | Host launches game and selects Multiplayer > Host Game |
| 2 | Host configures session settings |
| 3 | Host sends Steam invites to friends |
| 4 | Friends accept invites and join the session |
| 5 | Squad starts hunting together |
For detailed setup instructions, see our Dino Hunters co-op setup guide. Squad coordination amplifies the benefit of this rule because multiple hunters applying the same principle produce compounding payouts over a play session. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
Does Dino Hunters Have Split Screen?
No, Dino Hunters does not currently support split-screen multiplayer. All multiplayer is online-only. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
| Split Screen | Status | |
|---|---|---|
| 2-player split | Not available | |
| 4-player split | Not available | |
| Future split screen | Not planned |
RaptorClaws has not announced plans for split-screen multiplayer. The current online-only multiplayer is the recommended way to play with friends. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
Does Dino Hunters Have Cross-Play?
Cross-play is currently disabled by default but can be enabled from the host settings menu. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
| Cross-Play Status | Notes |
|---|---|
| Default | Disabled |
| Cross-region | Available (with same platform) |
| PC + console | Disabled |
| Future cross-play | Planned for v2.0.0 (Q4 2027) |
For now, all co-op partners must be on the same platform family (PC, PlayStation, or Xbox). Cross-platform play is planned for the v2.0.0 update. Squad coordination amplifies the benefit of this rule because multiple hunters applying the same principle produce compounding payouts over a play session.
How Many Players Can Play Co-op?
Dino Hunters supports up to 4 players in a single co-op session. Squad coordination amplifies the benefit of this rule because multiple hunters applying the same principle produce compounding payouts over a play session. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
| Squad Size | Status | |
|---|---|---|
| 2 players | Available | |
| 3 players | Available | |
| 4 players | Available | |
| 5+ players | Not supported |
The 4-player limit is hard-coded and is unlikely to change. Most experienced co-op squads prefer 3-4 players because the gameplay is balanced for this range. Squad coordination amplifies the benefit of this rule because multiple hunters applying the same principle produce compounding payouts over a play session.
Can I Join Random Players?
Yes, you can join public sessions through the in-game matchmaking system. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
| Matchmaking Feature | Available | |
|---|---|---|
| Public lobby list | Yes | |
| Server browser | Yes | |
| Quick match | No | |
| Skill-based match | No |
Public lobbies are filtered by region and language by default. You can browse the public lobby list and join any session with an open slot. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
Do I Need a Subscription to Play Online?
No, Dino Hunters does not require an online subscription. All multiplayer features are included with the base game. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
| Service | Required? | Cost |
|---|---|---|
| Steam account | Yes | Free |
| Online subscription | No | N/A |
| VIP membership | No | N/A |
| DLC for multiplayer | No | N/A |
You only need a Steam account and a copy of Dino Hunters to play online. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
Can I Play Co-op with Strangers?
Yes, you can join public sessions and play with strangers. The experience is similar to playing with friends, but with strangers you may encounter different play styles. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
| Stranger Play | Notes | |----|----|---- | Public lobbies | Available | | Voice chat | Optional | | Friend requests | Possible after a session | | Reporting | Available for problematic players |
For the best co-op experience, play with friends using a private session. See our Dino Hunters host a private game guide. Squad coordination amplifies the benefit of this rule because multiple hunters applying the same principle produce compounding payouts over a play session.
How Do I Communicate with Co-op Partners?
The recommended way is Discord, but the game also supports in-game voice chat. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
| Communication Method | Availability | |
|---|---|---|
| Discord | External (free) | |
| In-game voice chat | Yes | |
| In-game text chat | Yes | |
| Ping system | Yes (with color codes) |
Most experienced co-op squads use Discord because of its better voice quality and additional features like screen sharing. For more on communication, see our Dino Hunters voice & ping communication guide. Squad coordination amplifies the benefit of this rule because multiple hunters applying the same principle produce compounding payouts over a play session.
Does Co-op Affect Difficulty?
Yes, dinosaurs have more health and are more aggressive in co-op, but payouts scale to match. Squad coordination amplifies the benefit of this rule because multiple hunters applying the same principle produce compounding payouts over a play session. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
| Mode | Difficulty Modifier | Payout Modifier | |
|---|---|---|---|
| Solo | Baseline | Baseline | |
| 2-player co-op | +20% | +100% (split) | |
| 3-player co-op | +40% | +200% (split) | |
| 4-player co-op | +60% | +300% (split) |
Co-op is more efficient per-player because contracts complete faster, which offsets the difficulty increase. Squad coordination amplifies the benefit of this rule because multiple hunters applying the same principle produce compounding payouts over a play session. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
What Happens if the Host Leaves?
The session ends for all players. There is no automatic host migration in normal mode for most configurations. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
| Host Leave Scenario | Result | |
|---|---|---|
| Host disconnects | Session ends for all | |
| Host crashes | Session ends for all | |
| Host quits | Session ends for all | |
| Host migration | Disabled in most modes |
For more on host migration, see our Dino Hunters co-op stability patches guide. Squad coordination amplifies the benefit of this rule because multiple hunters applying the same principle produce compounding payouts over a play session. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
Can I Use Mods in Co-op?
Yes, but all players in the co-op session must have the same mods installed. Mismatched mods will cause desyncs. Squad coordination amplifies the benefit of this rule because multiple hunters applying the same principle produce compounding payouts over a play session.
| Mod Co-op Setup | Notes | |
|---|---|---|
| All players same mods | Works | |
| One player with mod, others without | Desyncs | |
| Different versions of same mod | Desyncs | |
| No mods | Works |
For more on modding, see our Dino Hunters Steam Workshop getting started guide. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
Is Co-op Available on Console?
Co-op is available on PC now. Console versions are planned for v2.0.0 in Q4 2027. Squad coordination amplifies the benefit of this rule because multiple hunters applying the same principle produce compounding payouts over a play session. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
| Platform | Co-op Status | |
|---|---|---|
| PC (Steam) | Available now | |
| PlayStation 5 | Planned for v2.0.0 | |
| Xbox Series X/S | Planned for v2.0.0 | |
| Nintendo Switch | Unlikely |
For more on platform availability, see our Dino Hunters release date FAQ guide. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
Common Player Questions Answered
Dino Hunters raises many questions for new players because the game touches multiple disciplines at once: hunting simulation, contract economy, weapon ballistics, and open-world survival. Players who come from pure hunting games such as theHunter: Call of the Wild expect contracts to behave like mission boards, but the Dino Hunters contract system is closer to an MMO quest log than a static menu. Each contract slot in your hunter journal represents an offer from one of several in-game factions, and the slot's tier ranking fluctuates with your hunter level, your completed contracts, and your average payout multiplier across the last 10 contracts. This means that the same Outfitter will offer you Tier 3 contracts this week and Tier 1 contracts next week if your streak of poor payouts drags your average down.
The most common puzzle for first-time hunters is contract grading. After every kill the game rates your performance on four axes: clean kill, time, distance, and bonus objectives. Each axis contributes a weighted score that maps to the S/A/B/C/D letter grade you see at contract completion. A B grade is the minimum viable payout for Tier 3 contracts, while an S grade unlocks bonus rewards and shifts your hunter toward harder contract offers. Players who chase S grades on every contract will earn more money per hour but will also fail more often, so balance the chasing of S grades against the steadier B-grade strategy when you are early in your hunter career.
Another frequent question concerns save behavior. Dino Hunters uses an auto-save system that writes a checkpoint whenever your hunter reaches a rest point, completes a contract, or finishes extracting a Trophy Sample. There is no manual save button in the menu, and there is no save-on-quit feature because the game assumes an internet connection. If you are playing on flaky Wi-Fi, enable the offline-mode backup so your progress still flushes locally every 5 minutes. This is critical for hardcore mode hunters, where a corrupted save means a lost character.
Hardcore mode questions dominate the late-game portion of the FAQ because hardcore fundamentally changes how you approach every system. Hardcore hunters cannot revive teammates, cannot fast-travel, and reset to zero on death. They are also gated from most contracts until level 25, which makes the early grind even more painful than in normal mode. If you are debating hardcore vs normal, the answer depends entirely on how much risk you enjoy. Most competitive hunters run both: normal mode for steady progression and revenue, hardcore mode for bragging rights and unique trophy rewards. The trophy rewards are visible in the hunter journal and include cosmetic skins that are unobtainable through normal play.
Patch timing is another common worry. RaptorClaws deploys patches roughly every 6-8 weeks, and major patches reset the temporary leaderboards, which causes some confusion in the community. If a patch drops while your squad is mid-contract, the contract still completes, but you lose the leaderboard rank for that run. Save your best runs for off-peak patch windows to avoid this loss. Roadmap updates, public beta branches, and community wishlist items all live on the official channels listed in our Dino Hunters Early Access roadmap page.
Finally, players often ask about cross-progression. There is no cross-save between Steam, itch.io, and any future console version, so choose your platform carefully if you have a long-running hunter. The Steam version is the canonical one and receives patches first.
Frequently Asked Questions
Can I play co-op with one friend on one PC?
No, Dino Hunters does not support split-screen or same-PC multiplayer. Each player needs their own PC and Steam account. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. Co-op contracts scale dinosaur health by hunter count but the payout multiplier scales faster, so a well-coordinated three-hunter squad typically earns 40-60 percent more per hour than three solo players running the same contracts, provided the squad avoids unnecessary revives.
Co-op coordination matters more than raw individual skill in Dino Hunters because the game distributes damage based on contribution. Squads that assign roles (Tracker, Sniper, Reviver, Driver) before the contract begins earn consistently higher payouts than pickup groups. Voice chat or the in-game ping wheel is mandatory for serious co-op play.
Co-op coordination matters more than raw individual skill in Dino Hunters because the game distributes damage based on contribution. Squads that assign roles (Tracker, Sniper, Reviver, Driver) before the contract begins earn consistently higher payouts than pickup groups. Voice chat or the in-game ping wheel is mandatory for serious co-op play, and pinging your target before engaging prevents squad members from panicking. Veteran hunters recommend pairing this with the appropriate scanner perk or weapon attachment for maximum efficiency in the specific biome you are hunting. Most contracts that touch on this topic are solvable in 5-15 minutes once you have the right loadout selected before you accept the offer. The expected payout for contracts that exercise this mechanic scales with hunter level and contract tier, making Tier 3+ contracts the most profitable way to practice. Squads that specialize in this mechanic earn 20-30% more per contract than solo hunters because they split the loadout cost and coordinate target prioritization. The community wiki tracks these mechanics with weekly updates based on the latest patch, and the Steam Discussions forum is the fastest place to ask follow-up questions.
Does the host need a faster internet connection?
Yes, the host's upload speed is more important than the joiners' because the host serves data to all joiners. For more, see our Dino Hunters multiplayer hardware guide. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
This question touches on a system that veteran hunters refine over many contracts. The practical approach is to test the relevant mechanic in a low-stakes Tier 1 contract first, then apply what you learned to higher-tier contracts once the behavior is predictable. Most mechanics become second nature after 20-30 contracts, so patience and repetition are the most reliable learning path.
Can I save progress in co-op?
Yes, the host's save file is shared with all joiners. The save includes all hunters' progress from the session. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. Co-op contracts scale dinosaur health by hunter count but the payout multiplier scales faster, so a well-coordinated three-hunter squad typically earns 40-60 percent more per hour than three solo players running the same contracts, provided the squad avoids unnecessary revives.
Co-op coordination matters more than raw individual skill in Dino Hunters because the game distributes damage based on contribution. Squads that assign roles (Tracker, Sniper, Reviver, Driver) before the contract begins earn consistently higher payouts than pickup groups. Voice chat or the in-game ping wheel is mandatory for serious co-op play.
Co-op coordination matters more than raw individual skill in Dino Hunters because the game distributes damage based on contribution. Squads that assign roles (Tracker, Sniper, Reviver, Driver) before the contract begins earn consistently higher payouts than pickup groups. Voice chat or the in-game ping wheel is mandatory for serious co-op play, and pinging your target before engaging prevents squad members from panicking. Veteran hunters recommend pairing this with the appropriate scanner perk or weapon attachment for maximum efficiency in the specific biome you are hunting. Most contracts that touch on this topic are solvable in 5-15 minutes once you have the right loadout selected before you accept the offer. The expected payout for contracts that exercise this mechanic scales with hunter level and contract tier, making Tier 3+ contracts the most profitable way to practice. Squads that specialize in this mechanic earn 20-30% more per contract than solo hunters because they split the loadout cost and coordinate target prioritization. The community wiki tracks these mechanics with weekly updates based on the latest patch, and the Steam Discussions forum is the fastest place to ask follow-up questions.
Will there be PvP mode?
RaptorClaws has not announced PvP mode. The game's design is cooperative-focused, and PvP would require significant gameplay changes. Steam Workshop mods are tied to specific patch versions, so always check the mod's compatibility section before subscribing. Major patches break mod compatibility until authors update their files, which usually takes 1-2 weeks. Subscribe to mods incrementally and back up your save file before enabling experimental mods. Co-op coordination matters more than raw individual skill in Dino Hunters because the game distributes damage based on contribution. Squads that assign roles (Tracker, Sniper, Reviver, Driver) before the contract begins earn consistently higher payouts than pickup groups. Voice chat or the in-game ping wheel is mandatory for serious co-op play. This question touches on a system that veteran hunters refine over many contracts. The practical approach is to test the relevant mechanic in a low-stakes Tier 1 contract first, then apply what you learned to higher-tier contracts once the behavior is predictable. Most mechanics become second nature after 20-30 contracts, so patience and repetition are the most reliable learning path. Co-op coordination matters more than raw individual skill in Dino Hunters because the game distributes damage based on contribution. Squads that assign roles (Tracker, Sniper, Reviver, Driver) before the contract begins earn consistently higher payouts than pickup groups. Voice chat or the in-game ping wheel is mandatory for serious co-op play.