Dino Hunters has a packed roadmap of upcoming features, including new biomes, dinosaur species, weapons, and gameplay improvements. This guide previews every announced upcoming feature and explains what it adds to the game. If you are trying to decide whether to buy now or wait, this guide will help you make an informed decision based on what is coming.
If you want the high-level roadmap timeline, our Dino Hunters roadmap 2026 guide covers the schedule. Once you understand the timeline, the upcoming features guide below will explain what each feature adds. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
New Biome: Arctic Tundra
The Arctic Tundra is the most anticipated upcoming biome. It will introduce cold-weather hunting with new mechanics like blizzards and frozen water. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
| Property | Details |
|---|---|
| Name | Arctic Tundra |
| Release | v1.2.0 (Q4 2026) |
| Terrain | Snow, ice, frozen rivers |
| Visibility | Variable (blizzards common) |
| New mechanics | Frozen water, hypothermia, sled transport |
| New dinosaurs | 4-6 cold-weather species |
| Recommended Hunter Level | 25+ |
The Arctic Tundra introduces two new mechanics: hypothermia and frozen water. Hypothermia requires hunters to manage their body temperature by staying near heat sources. Frozen water allows hunters to walk across rivers and lakes but introduces the risk of falling through thin ice.
New Dinosaur Species
The roadmap includes several new dinosaur species spread across multiple updates. The planned additions are listed below. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
| Species | Release | Biome | Type |
|---|---|---|---|
| Carnotaurus | v0.9.0 (Released) | Mountain | Apex predator |
| Ceratosaurus | v0.9.0 (Released) | Plateau | Predator |
| Majungasaurus | v1.1.0 (Q4 2026) | Desert | Predator |
| Therizinosaurus | v1.1.0 (Q4 2026) | Forest | Herbivore |
| Deinocheirus | v1.2.0 (Q4 2026) | Arctic Tundra | Omnivore |
| Utahraptor | v1.3.0 (Q1 2027) | Plateau | Pack predator |
The Utahraptor is particularly anticipated because it is significantly larger than the Velociraptor and travels in larger packs. It will require new combat tactics because it is more aggressive than the Velociraptor. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
New Weapons
The roadmap includes new weapons as well. The planned additions are listed below. Veteran hunters confirm this rule consistently across all biome types and difficulty levels, and the underlying system has not changed in recent patches. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
| Weapon | Release | Type | Best For |
|---|---|---|---|
| .700 Nitro Express | v0.9.1 (Released) | Heavy rifle | Apex predators |
| Crossbow | v1.1.0 (Q4 2026) | Silent weapon | Stealth contracts |
| Compound bow | v1.1.0 (Q4 2026) | Silent weapon | Stealth contracts |
| Grenade launcher | v1.2.0 (Q4 2026) | Explosive | Pack clearing |
| Tranquilizer rifle | v1.3.0 (Q1 2027) | Special | Capture contracts |
The Crossbow and Compound bow are particularly anticipated because they enable new stealth-focused gameplay. The Tranquilizer rifle opens up an entirely new type of contract: capture instead of kill. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
New Game Mechanics
Several new gameplay mechanics are also planned. These mechanics add depth to the existing gameplay loop. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
| Mechanic | Release | Description |
|---|---|---|
| Story mode | v1.1.0 | Optional narrative campaign |
| Capture contracts | v1.3.0 | Tranquilize dinosaurs for zoos |
| Modding tools | v1.0.0 | Community content creation |
| Tournament mode | v2.0.0 (2027) | Competitive contract runs |
| Photo mode | v1.4.0 (2027) | Screenshot tools |
The Story mode is the most anticipated mechanic. It will provide an optional narrative campaign that walks hunters through a series of contracts with a connected storyline. The Story mode is designed to be played solo or co-op. Squad coordination amplifies the benefit of this rule because multiple hunters applying the same principle produce compounding payouts over a play session.
Quality of Life Improvements
The roadmap includes several quality-of-life improvements that address common player feedback. These improvements are scheduled throughout 2026. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
| Improvement | Release | Description |
|---|---|---|
| Custom contract creator | v1.1.0 | Design your own contracts |
| Improved UI | v1.0.0 | Better menus and HUD |
| Cloud saves | v1.0.0 | Cross-device save sync |
| Steam achievements | v1.0.0 | Achievement integration |
| Better tutorials | v1.0.0 | Improved onboarding |
The Custom contract creator is the most requested quality-of-life feature. It will let players design their own contracts with specific dinosaurs, biomes, and bonus objectives. This will dramatically extend the game's replayability. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
Community Modding Tools
The community modding tools are scheduled for v1.0.0 in Q3 2026. The tools will allow hunters to create and share custom content. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
| Mod Type | Description | Release |
|---|---|---|
| Custom maps | Player-designed biomes | v1.0.0 |
| Custom dinosaurs | Player-designed species | v1.0.0 |
| Custom weapons | Player-designed rifles | v1.0.0 |
| Custom contracts | Player-designed contracts | v1.1.0 |
The modding tools will integrate with Steam Workshop, which already exists. The launch of the tools will dramatically expand the modding ecosystem. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
Performance Improvements
Several performance improvements are also planned. These improvements are designed to make the game run better on a wider range of hardware. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
| Improvement | Release | Impact |
|---|---|---|
| Better multithreading | v1.0.0 | +15% CPU performance |
| Improved texture streaming | v1.0.0 | Reduced stuttering |
| D3D12 / Vulkan support | v1.0.0 | Modern API support |
| Better LOD system | v1.1.0 | Improved draw distance |
| VRAM optimization | v1.1.0 | Lower VRAM usage |
The D3D12 / Vulkan support is particularly anticipated because it will provide a significant FPS boost on systems with compatible GPUs. See our Dino Hunters PC system requirements guide for more on hardware compatibility. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
Should You Buy Now or Wait?
The decision to buy now or wait depends on what features matter to you. The decision matrix below helps you decide. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
| If You Want... | Buy Now? | Wait? |
|---|---|---|
| 5 biomes + 12+ dinosaurs + co-op | Yes | - |
| All weapons available today | Yes | - |
| Story mode | - | Wait for v1.1.0 |
| Arctic Tundra biome | - | Wait for v1.2.0 |
| Capture contracts | - | Wait for v1.3.0 |
| Stable Early Access experience | Yes | - |
| Full feature set | - | Wait for v2.0.0 (2027) |
For more on the current state of the game, see our Dino Hunters beginner guide. For the high-level roadmap, see our Dino Hunters roadmap 2026 guide. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
How RaptorClaws Decides What to Build Next
RaptorClaws uses a quarterly planning cycle to decide which features move into active development. Each cycle begins with the studio reviewing the public wishlist, the Steam Discussions forum, the Discord suggestions channel, and the internal QA backlog. The features are then scored on three axes: community demand, development cost, and strategic fit with the v1.0 release goals. The top-scoring 8-10 features move into the upcoming patch's scope, while the rest are deferred to a future cycle.
The community demand axis is measured by upvote counts on the Trello board, Steam Discussions thread views, and Discord suggestion reactions. The development cost axis is measured in engineer-weeks, which includes design, art, programming, and QA. The strategic fit axis is qualitative and reflects the studio's long-term vision for Dino Hunters, which emphasizes replayability, modding support, and competitive leaderboards.
Features that score high on community demand but low on strategic fit, such as a first-person-only camera mode, are often declined with a public explanation. Features that score high on strategic fit but low on community demand, such as the Bullet Drop Calculator, are sometimes built anyway because the studio believes the community will appreciate the feature once they try it. The Bullet Drop Calculator is now one of the most-used tools in the game, which validates the studio's willingness to build under-requested features.
Veteran hunters who want to influence the roadmap should participate in the Steam Discussions, where the studio staff actively read and respond. Posting a well-argued suggestion with supporting data is more effective than posting a one-line complaint. The studio has cited Steam Discussions threads in patch notes multiple times, which is direct evidence that community feedback shapes development.
The upcoming features preview is updated monthly, and the studio commits to releasing the preview at the start of each month. The preview includes the feature name, the target patch, and a brief description. Features that are not yet scoped to a specific patch are listed as "in design," which signals that the studio is committed to building them but has not finalized the timeline.
The preview also lists features that have been deferred. Deferred features are not abandoned; they are simply moved to a later cycle. The studio maintains a public list of deferred features with the reason for deferral, which is transparency that most Early Access games do not provide. This transparency builds trust with the community and helps hunters plan their progression around confirmed content rather than rumored content.
Frequently Asked Questions
Are upcoming features free?
Yes, all announced upcoming features are free updates. There are no paid DLC plans for 2026. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
The Early Access price is $24.99 and will increase to $34.99 at v1.0 release. Existing Early Access owners will not be charged the difference; they will receive the v1.0 upgrade for free. There is no demo or free trial currently planned, so the Steam refund policy is the recommended way to try the game risk-free.
The Early Access price is $24.99 and will increase to $34.99 at v1.0 release. Existing Early Access owners will not be charged the difference; they will receive the v1.0 upgrade for free. There is no demo or free trial currently planned, so the Steam refund policy (14 days, less than 2 hours played) is the recommended way to try the game risk-free. Veteran hunters recommend pairing this with the appropriate scanner perk or weapon attachment for maximum efficiency in the specific biome you are hunting. Most contracts that touch on this topic are solvable in 5-15 minutes once you have the right loadout selected before you accept the offer. The expected payout for contracts that exercise this mechanic scales with hunter level and contract tier, making Tier 3+ contracts the most profitable way to practice. Squads that specialize in this mechanic earn 20-30% more per contract than solo hunters because they split the loadout cost and coordinate target prioritization. The community wiki tracks these mechanics with weekly updates based on the latest patch, and the Steam Discussions forum is the fastest place to ask follow-up questions.
Will my Early Access progress carry over?
Yes, all unlocks, progress, and save files will transfer to the full release. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
Early Access has been stable since Q1 2026, with crash rates below 1% and co-op reliability above 95%. The Early Access version includes all current content (5 biomes, 12+ dinosaur species, 8+ weapons, co-op multiplayer, mod support). Buying Early Access gives you access to the full v1.0 release automatically when it ships.
This question touches on a system that veteran hunters refine over many contracts. Veteran hunters recommend pairing this with the appropriate scanner perk or weapon attachment for maximum efficiency in the specific biome you are hunting. Most contracts that touch on this topic are solvable in 5-15 minutes once you have the right loadout selected before you accept the offer. The expected payout for contracts that exercise this mechanic scales with hunter level and contract tier, making Tier 3+ contracts the most profitable way to practice. Squads that specialize in this mechanic earn 20-30% more per contract than solo hunters because they split the loadout cost and coordinate target prioritization. The community wiki tracks these mechanics with weekly updates based on the latest patch, and the Steam Discussions forum is the fastest place to ask follow-up questions.
When will the Arctic Tundra biome be released?
The Arctic Tundra biome is scheduled for v1.2.0 in Q4 2026 (around November 2026). The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
The full release target is September 2026, with the Early Access version already available on Steam since late 2025. RaptorClaws has not signaled any delays, but the exact date may shift based on development progress. The release timeline is updated on the official roadmap page and the Steam News hub.
The full release target is September 2026, with the Early Access version already available on Steam since late 2025. RaptorClaws has not signaled any delays, but the exact date may shift based on development progress. The release timeline is updated on the official roadmap page and the Steam News hub whenever it changes. Veteran hunters recommend pairing this with the appropriate scanner perk or weapon attachment for maximum efficiency in the specific biome you are hunting. Most contracts that touch on this topic are solvable in 5-15 minutes once you have the right loadout selected before you accept the offer. The expected payout for contracts that exercise this mechanic scales with hunter level and contract tier, making Tier 3+ contracts the most profitable way to practice. Squads that specialize in this mechanic earn 20-30% more per contract than solo hunters because they split the loadout cost and coordinate target prioritization. The community wiki tracks these mechanics with weekly updates based on the latest patch, and the Steam Discussions forum is the fastest place to ask follow-up questions.
Will the modding tools require programming knowledge?
No, the basic modding tools will be GUI-based. Advanced tools may require scripting knowledge, but most players will be able to create content without coding. Steam Workshop mods are tied to specific patch versions, so always check the mod's compatibility section before subscribing. Major patches break mod compatibility until authors update their files, which usually takes 1-2 weeks. Subscribe to mods incrementally and back up your save file before enabling experimental mods. The full release target is September 2026, with the Early Access version already available on Steam since late 2025. RaptorClaws has not signaled any delays, but the exact date may shift based on development progress. The release timeline is updated on the official roadmap page and the Steam News hub. Early Access has been stable since Q1 2026, with crash rates below 1% and co-op reliability above 95%. The Early Access version includes all current content (5 biomes, 12+ dinosaur species, 8+ weapons, co-op multiplayer, mod support). Buying Early Access gives you access to the full v1.0 release automatically when it ships. The Early Access price is $24.99 and will increase to $34.99 at v1.0 release. Existing Early Access owners will not be charged the difference; they will receive the v1.0 upgrade for free. There is no demo or free trial currently planned, so the Steam refund policy (14 days, less than 2 hours played) is the recommended way to try the game risk-free.